Now that we are little more than a week away from the
beginning of an entirely new generation of gaming consoles, even a cursory
glance at the launch lineup for either machine will likely instill a feeling of
familiarity. While there are a couple of
new games that could conceivably represent the start of successful new IPs, the
rest can’t help but convey a draining sense of franchise fatigue. Of course, this fatigue is nothing new, it
has now been upon us for several years, and will likely be with us for many
more, given the industry has embraced a model of yearly or bi-yearly franchise
releases. It was of great surprise to me
then, that one of the games that most appealed to me on a personal level was
exactly what I was most disappointed to see – a franchise title.
An important thing for me to note here is that one of the
reasons the game caught my eye, is quite a simple one. The inability for it to exist in the form it
does on a current generation console, and as such, this small detail led me to thinking
about the five reasons Dead Rising 3 shows great potential for the next
generation of gaming. So with the
specific game in mind, let’s get to the list.
5 – The game couldn’t exist on current generation
hardware. It’s okay, feel free to read
that again. It’s idiotically
simple. The one thing that most gamers
will think about when the idea of a new generation springs to mind is that it
represents a threshold of sorts. New
hardware represents a gateway to gaming experiences that just could not be
created on previous machines. Of all the
franchises available on day one of the new console launches, Dead Rising 3 does
not have a current generation version that can just be swapped out in a couple
of weeks. If you take a look at
Battlefield 4, Call of Duty: Ghosts, or even Assassin’s Creed 4: Black Flag,
these are titles that (while technologically accomplished to varying degrees)
are playable on almost decade old consoles.
So while I’m sure it makes great business sense to make your game
available on every platform under the sun, it necessarily undermines at least
an element of what gamers want to see out of their new hardware – games that
push the boundaries of their expectation.
4 – Genre. In the
next generation, it is clear that we’ll begin to see new IPs pop up, but what
we don’t see enough of is adaptation, or evolution of genre. So while Dead Rising 3 IS in essence a
franchise title, it stands apart from the other games I have mentioned. There are several reasons for this, but
perhaps above all is that Dead Rising exists in a genre almost entirely its
own. The kind of loosely narrated, time
sensitive sandbox that the Dead Rising series offers has not been co-opted by
other developers, and as such, its proliferation and familiarity has been kept
to a minimum. What the Dead Rising
experience offers – it alone offers. In
terms of the next generation, I very much hope that the example set with this
series by both Capcom and Capcom Vancouver (formerly Blue Castle Games) is more
widely adopted by the industry at large.
Gamers want unique IP and more diverse genres in their gaming diet.
3 – Resolution and frame rates do not define an experience. Anybody who is familiar with Press A to Start
will know that I have posted frequently about the initial disparities between
hardware performance of the next generation machines. To clarify my position, I believe that any
new hardware SHOULD perform significantly better than previous hardware
iterations. However, the issue is
certainly more complex than that, and even though I would love to see all games
display natively at 1080p and be frame rate locked at 60fps, an inability to
meet those conditions doesn’t mean console gaming is doomed. As such, number 3 here came to be. It has been clarified within the last couple
of days by the developer that Dead Rising 3 will run at a native 720p (hardware
upscaled to 1080p), and be frame rate locked at 30fps. While on paper these numbers don’t in any way
indicate superior performance to even Xbox 360 games, advancements made to
lighting systems, physics, even particle effects will help define the next
generation experience. I am a huge
proponent of the games as art debate, and what you put on a canvas is just as
important (if not more so) than what you apply it with. From what Capcom have shown of Dead Rising 3
so far, it doesn’t in any way look as hindered as its specifications may
indicate. Its art style is great,
lighting is atmospheric, and the 80s synth score seems sublime!
2 – A co-op experience.
While co-op is in no way a new thing, it is something that I hope
developers continue to embrace and expand upon in the coming generation. Within the Dead Rising series, co-op has been
one of the most enjoyable ways to play, and it’s good to see Capcom Vancouver continue
to embrace non-competitive multiplayer experiences. It’s still somewhat under wraps, but I’m
hoping that with the growing interest in asymmetrical mp, co-op will also begin
to explore a more individualized form of gameplay. Whether or not Dead Rising 3 brings anything
to the table in this regard has yet to be seen, but it would certainly be
welcome. In the next generation co-op
should be about exactly that cooperation, not just two slightly different
avatars dropped into the same gaming world to wreak havoc.
1 – Loading, or not.
To date myself somewhat, I remember the transition from cartridge based
play to disc. What I also remember is
that while the ability to have amazing quality sound in games was a huge boost,
the downside of loading was a very bitter pill to swallow. Even now, I will periodically play something
and the jarring transitions between game and loading screen can completely ruin
the immersive nature of a game for me.
As such, the one piece of info about Dead Rising 3 to come out of E3
this year was that the game experience would be seamless – no loading between
environments. Now, of all the things I
have on this list, there’s a reason this is number 1. It might be unrealistic to think that we are
again approaching a time when loading could be a thing of the past, but it
certainly is an exciting prospect. After
all, Naughty Dog, with many of their recent titles (on current hardware) have
certainly limited it to a large degree.
If Dead Rising 3 could actually offer an experience unhindered by the
dreaded loading screen, then that’s a next generation experience I could well
and truly marvel at.
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